
Stephan
Kochanski
PRODUCT DESIGNER

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
SKETCH APP
95%
INVISION
85%
FIGMA
95%
ADOBE XD
80%
ILLUSTRATOR
80%
PHOTOSHOP
80%
BALSAMIQ
85%
SK
I’m a passionate, big-picture thinker obsessed with perfecting
the details.
I have a creative eye that fuels my appetite to deliver intentional, inclusive, meaningful experiences for users.
The past 8 years in an agile scrum environment has cultivated my ambitious, adaptable, collaborative work style.
My work has had a heavy focus on user interface design with user experience integration using material design patterns.

02 PORTFOLIO
MY LATEST WORK.
03 Experience
2020 - 2022
Ford
2016 - 2020
Product Designer
Designed a platform for Artificial Intelligence and Machine Learning, serving as a centralized hub to guide and inform users about the appropriate tools for their diverse projects.
Alliance Inspection Management
UX/UI Designer
I worked on five different platforms, both Android and web-based, encompassing the end-to-end vehicle inspection process.
2023 - 2024
PwC
UX Design Lead
I led a design pod of three team members, contributed to enhancing team strategies and processes, and developed rapid proof of concepts for various teams and clients using the UX design process
2024 - 2026
248 Studios
Co-Founder
I'm the sole designer on Wend, an isometric tower defense game launching on Steam, where I designed the full UI/UX in Figma, from the in-match HUD and mode select to daily trials and leaderboards, with a color system that passes WCAG AA/AAA contrast. I also art-direct and hand-draw all of the game's art in Procreate, which keeps the visual style consistent across every tile, tower, and enemy.






